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What a Jazz Musician Can Teach a Novelist (and Vice Versa)
Storytelling & Craft

What a Jazz Musician Can Teach a Novelist (and Vice Versa)

Jul Jost

Photo: creative professional surrounded by books and art from different disciplines brainstorming, via www.france-voyage.com

There's a particular kind of creative rut that's hard to diagnose because it doesn't feel like a rut. You're still working. You're still producing. But something has gone a little flat — the solutions you're reaching for feel familiar, the choices feel automatic, and the work is starting to look suspiciously like your previous work.

The usual advice is to "get inspired" — look at other artists in your field, consume more of your own medium, study the masters. And that's not wrong. But it has limits. If you're a writer reading other writers, you're fishing from the same pond. You'll get better at writing in ways that already exist. You won't find the weird angle that makes your work surprising.

For that, you have to go somewhere else entirely.

Why Foreign Disciplines Work So Well

When you study something outside your medium, you're not just collecting ideas — you're importing frameworks. A framework is more valuable than an idea because it changes how you think, not just what you think about.

A visual artist who learns about musical structure doesn't just pick up a few metaphors. They start asking questions like: what's the rhythm of this composition? Where's the tension and release? Is there a motif that repeats with variation? Those aren't questions that come naturally from looking at other paintings. They come from spending time with a discipline that has its own language for things your discipline hasn't named yet.

This cross-pollination isn't a new idea — it's just chronically underused. David Bowie famously applied William S. Burroughs's cut-up literary technique to songwriting. The Bauhaus school was built on the premise that architecture, fine art, and craft couldn't be meaningfully separated. Steve Jobs spent a semester studying calligraphy at Reed College, which he later credited as the foundation for the Mac's typography. The through-line in all of these: the unexpected discipline gave them a tool their home field hadn't handed them.

A Few Specific Borrowings Worth Stealing

Music Theory for Visual Artists and Writers

Music theory is one of the most systematically developed bodies of knowledge about how humans respond to patterns, tension, and resolution. It has precise language for concepts that other disciplines handle loosely.

"Tension and release" is one. In music, you can map exactly where a chord creates expectation and where it resolves. Visual artists and writers deal with the same dynamic — the eye wants to travel somewhere, the reader wants a question answered — but often navigate it intuitively. Borrowing music theory's precision gives you a diagnostic tool. You can ask: where is the tension in this composition? Is it resolving where I want it to? Is the pacing of that resolution satisfying?

For writers specifically, thinking about rhythm at the sentence level through a musical lens can be transformative. Jazz musicians talk about playing against the beat — landing notes slightly ahead of or behind the expected moment to create swing and feel. You can do this with sentence stress and clause placement. You can syncopate prose.

Architecture for Writers and Game Designers

Architecture is fundamentally about how space shapes experience — how you move through an environment, what you notice first, what's revealed over time, and how the structure guides attention without announcing itself.

Writers who think architecturally start asking different questions about their stories: What does the reader encounter first, and what does that first encounter prime them to expect? Where are the corridors (transitional scenes), and where are the rooms (set pieces)? What's load-bearing — what can't be removed without the structure collapsing — and what's decorative?

Game designers can borrow even more directly. Level design is architecture. The way a game world channels player movement, creates sightlines, and rewards exploration is the same problem a building solves for its occupants. Architects talk about "compression and release" — narrow passages that open into large spaces — and that same principle can drive moment-to-moment game feel.

Psychology for Literally Everyone

This one's almost cheating, because psychology has applications everywhere. But most creative people engage with it only at the surface level — character motivation, emotional beats, that kind of thing.

Go deeper and it gets more interesting. Cognitive load theory (the idea that humans have limited mental bandwidth for processing new information) has direct implications for design, writing, and even music production. If your reader or viewer is spending cognitive effort on orientation — figuring out where they are, what the rules are, who to pay attention to — they have less capacity for emotional engagement. Knowing this changes how you handle exposition, visual complexity, and sonic density.

The psychology of uncertainty and reward (the same mechanism behind slot machines and social media) can be deliberately applied to narrative pacing. Where are the variable rewards in your story? When does the reader get something they didn't expect? Managing that uncertainty is a skill you can develop intentionally once you understand the mechanism.

A Framework for Finding Your Specific Foreign Discipline

Not every outside field will be useful for every creative practice. Here's a rough way to figure out where to look:

Identify your current ceiling. What's the thing in your work you can't quite get right? Pacing, composition, texture, tension, originality of concept? Name it as specifically as you can.

Find a discipline that has solved a version of your problem. If you struggle with pacing, music and film editing have developed extensive, systematic approaches to it. If you struggle with spatial composition, architecture and dance have frameworks you don't. If you struggle with originality, cognitive science and philosophy of creativity have models for how novelty actually gets generated.

Go in as a student, not a tourist. Don't just read a summary article. Take an intro music theory course. Read an actual architecture textbook. Do the exercises. The frameworks only transfer when you've internalized them, not when you've just heard about them.

Translate back to your medium deliberately. After spending time in the foreign discipline, sit down and ask: what would this look like in my work? Don't wait for the connection to happen automatically. Force it, at least at first. "What would tension and release look like in my color choices?" "How would a game designer handle the pacing of this chapter?"

The Point Isn't to Become a Generalist

None of this means you should abandon depth in your own medium. The goal isn't to be decent at everything — it's to bring tools home that your field hasn't developed yet.

The writer who understands music theory is still a writer. The visual artist who studies psychology is still a visual artist. But they're working with a bigger toolkit, asking questions their peers aren't asking, and finding solutions that don't look like anything that already exists in the field.

That's where the interesting stuff lives — in the gap between disciplines, where nobody's thought to look yet.

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